Open to Everyone!

House Rules


Team Registration + Schedules

  • New teams must have their captain/team manager complete a Registration Form and submit it with at least a $100 deposit at least seven days before the upcoming session.
  • Returning adult co-ed teams can re-register with the Assistant Sports + Recreation Manager via email or in person as long as the team has played in one of the previous three sessions. Teams playing more than three sessions ago must register as a new team with a Registration Form and the $100 minimum deposit. Returning youth and high school teams must re-register by filling out another registration form and submitting it with at least a $100 deposit.
  • The team registration fee for an 8-game session is $690 for adult co-ed and $641 for Youth/HS. Registration is on a First-Come, First-Served basis - with current teams getting first priority if registered by the in-house deadline.
  • The full team fee is due before the third week of the session.
  • Games cannot usually be rescheduled. All requests to reschedule games must be made at least five days before the scheduled game to be considered. If a request to reschedule a game is granted then the requesting team must pay a $20 fee.
  • There will be a $30 No Show/Forfeit Fee to any team who does not speak directly to a MJCC employee about not showing up to a game more than 48 hours in advance of the scheduled game. A second no show/forfeit in a season will be subject to a $40 fine. A third no show/forfeit will result in suspension from the league and forfeiture of team fee.
  • Teams who forfeit give up their privilege for that game. There is no guarantee the game can be rescheduled.
  • If a team forfeits, the game will go down as a 0-1 loss on the score sheet. It does not matter if the game was partially played or not. The final score will always go down as 0-1.
  • Every effort will be made by MJCC staff to have each session's schedules emailed to each team captain at least three days prior to your first game. Schedules should be posted on the web by your second game of a session.
  • A complete roster must be turned in by each team captain/manager after a team's first game. Captains/managers should let the sportsplex attendant know before each match about any roster changes and "subs" for the day. Each player must have a valid waiver form signed before they are able to play and each captain should send new players to the sportsplex attendant to sign a waiver and pay the appropriate waiver fee before starting play.
  • Plan on being at your first game at least 15 minutes in advance to assure all players are verified.

General Indoor Soccer Rules for All Leagues

We recognize the general indoor soccer rules (when applicable) from the Northwest Indoor Soccer Referees Association. Their rulebook can be found at the following link:


Play

These leagues are meant to be recreational and we will strive to keep them that way. Referees will enforce the following special house rules regarding play:

Adult Co-Ed and High School Co-Ed:

Teams should have a minimum of two females and two males on the field at all times (goalie not included in gender count).

Teams must have at least four players present to play a match, regardless of gender.

Two goal limit for male players per match.

Female players will take all free kicks.

If the referee feels any physical contact is too rough then a direct free kick will be awarded.

Any charges around the boards will be considered "boarding" and a free kick will be awarded and a time penalty may be awarded.


Youth:

Teams should have six players on the field plus a goalie.

Teams must have at least four players present to play a match.

If the referee feels any physical contact is too rough then a direct free kick will be awarded.

Any charges around the boards will be considered "boarding" and a free kick will be awarded and a time penalty may be awarded.

A size 3 soccer ball will be used for the 1st/2nd grade co-ed league, a size 4 soccer ball will be used for all 3rd/4th and 5th/6th grade leagues, and a size 5 soccer ball will be used for all 7th/8th grade leagues.


Equipment for All Leagues

  • Flat soled shoes designed for artificial surfaces or athletic shoes must be used (NO STUDDED SHOES, SCREW IN CLEATS, LONG MOLDED CLEATS, OR HIKING SHOES ALLOWED).
  • The home team should wear lighter colored shirts and the away team should wear darker colored shirts. If teams show up in similar colored shirts then the home team is required to change their shirts or use "pinnie" jerseys.
  • Goalkeepers should wear shirts that distinguish them from referees and other players.
  • All team members must wear shirts that are a similar color. The MJCC tries to have "pinnie" jerseys available, but it is not a guarantee. It is recommended that players bring extra shirts in case one of their teammates forgets their proper shirt that day.
  • Home team is responsible for the game ball.
  • SHIN GUARDS AND SOCKS COVERING SHIN GUARDS ARE REQUIRED!!! The MJCC does not have extra socks. The MJCC might have extra shin guards, but it is not a guarantee.
  • A player shall not wear anything which is dangerous to another player. Earrings, studs, other piercings, necklaces, chains, FitBits and similar devices must be removed. If a player is unable to remove a ring, it shall be taped on his/her finger to prevent it from injuring another player. Any players with a cast will not be allowed to play. A brace must be padded to the satisfaction of the referee. If a player fails to carry out a referees instruction, the player shall not participate until he/she has complied with the referees instructions.

Waiver Forms

A Waiver & Release of Liability Form must be filled out and a fee of $10 (adults) or $5 (youth/HS) must be paid to the desk attendant. If just playing for one day, then a fee of $3 must be paid in addition to signing the form.

Each waiver form is valid for exactly one year after it is signed. A new waiver form must be signed and the appropriate fee must be paid to be eligible to play again after that year.

Referee Authority

  • The authority of the referee and their exercise of the powers granted to them by the MJCC Indoor Soccer Official Rules shall commence when they enter the MJCC Sportsplex. The referees are responsible for overseeing the play on the field, the record of the game, and the control of the timekeeper (when used).

Referee Power

  • The referees power of penalizing extends to offenses committed when play has been temporarily suspended or when the ball is out of play. Referees' decisions on point of fact and interpretation of these rules connected with play shall be final so far as the result of the game is concerned.
  • Enforce the rules: Should a player commit two or more infringements of a different nature the referee shall penalize the more serious offense.
  • Advantage: Refrain from penalizing in cases where they are satisfied that by so doing, they would give an advantage to the offending team.
  • Discretionary Power: The referees have discretionary power to stop the game for any infringement of the rules, interference of the spectators or other cause that they deem such a stoppage necessary. In such case a detailed report shall be submitted to management of MJCC Indoor Soccer.
  • Penalize/Caution: from the time they enter the field of play, they may penalize any playing or non-playing team personnel guilty of misconduct - caution any player for unsportsmanlike behavior and, if he/she persists, eject the offending person from further participation in the game.
  • Illegal Entry: The referee shall not allow any person other than the players to enter the field of play without permission.
  • Injury Stoppage: The referee shall stop the game if, in their opinion, a player has been injured; have the player(s) removed, as soon as possible, from the field of play and immediately resume the game.
  • Ejection: The referee shall send off the field of play or out to the bench or out of the building area any player or non-playing personnel who, in their opinion, is guilty of: Violent conduct or serious foul play, foul or abusive language/behavior, persistent misconduct or chewing gum/spitting after having received a caution. On dual RED-CARDS both players are ejected from play and no player serves penalty time.
  • Recommencement: The referee shall signal the recommencement of the game after all stoppages.
  • Ball and Equipment Approval: The referee shall decide that the ball and other equipment provided for a match meet the requirements of these rules.
  • Non-Player Discipline: The referee shall caution or eject as set forth in these rules, any coach or non-playing team personnel, or spectator.

General

  • There will be at least one official on the field of play and they shall keep a record of the game and act as timekeeper/scorekeeper.
  • If a player leaves the bench to engage in misconduct, that player may receive an automatic RED CARD and immediate three game suspension.
  • The MJCC reserves the right to suspend any individual or team from the facility and/or league for a period of six months or more for behavior that is unacceptable to the facility’s standards.
  • Foul language will not be tolerated. Referees and the MJCC staff on duty, have the right to ask any offenders to leave the facility.
  • No cameras of any sort are allowed in the players’ box.
  • Only team players and TWO coaches (at most) are allowed in the players’ box.
  • Fighting is not allowed anywhere on the MJCC property. Individuals that are involved in a fight will be suspended from ALL leagues for at least one week.
  • Registered team captains/managers are allowed to talk to MJCC Sportsplex staff about the referee, players, etc. as long as they are respectful to the staff. Please remember that referees are in charge of the play on the field and all decisions made by the referee are final.
  • Adult league players must be 18+ or have graduated from high school in order to be eligible to play.
  • Players under 18 must have their waiver signed by a parent/guardian before they are able to play. A grandparent, aunt, brother, family friend, coach, etc. cannot sign.
  • If a team is ahead by five points, the opposing team may use an additional player until they are within four points of each other.
  • If a team is more than seven goals ahead the referee may opt to not put additional goals by the winning team on the scoreboard, but the referee is to keep track of all additional goals for the written final official score.

Red Card Policy

A player or coach sent off in a game or scrimmage by a referee will be suspended according to the following guidelines:

  • Any player or coach red carded will be suspended from ALL Soccer League Divisions for at least one week.
  • A player or coach red carded for "assaulting an Official" will automatically be suspended from further activity at MJCC Indoor Soccer.
  • Any player or coach red carded twice in one session, for any reason, shall serve an additional suspension as determined by MJCC management
  • Any team that refuses to divulge the name of the ejected player or coach will not be allowed to continue playing until the name is given to the referee or the attendant on duty.

Adult Co-Ed League Session Point System

  • 3 points for a win
  • 1 point for a tie
  • 0 points for a loss
  • After the "regular season" the points will be added up for each team and that will determine what place each team will play for (team with most points vs. team with second most points plays for first place, team with third most points vs. team with fourth most points plays for third place, etc.)
  • League games that end in a tie score after regulation will remain a tie, except for playoff/championship games where the top three places for a league need to be determined. In this situation a shootout will take place. Each team will get three alternating indoor style shootout attempts (dribble up style from the nearest straight line and five seconds to shoot) to break the tie. If the score is still tied then each team will get one shootout attempt each until the tie is broken. The final score will show the winning team one goal ahead of the other team.
  • When there are teams with the same amount of points the order for determining the tie-breaker for playoff/championship seeding is as follows:
    • Head to head - Only applies if ALL teams played each other
    • Goal differential
    • Goals scored
    • Coin flip performed by MJCC staff member or manager (both captains will be notified and can attend scheduled coin flip)

Starting Times and Scheduling

  • The referee should start the game clock at the scheduled game time, even if the players are not ready to go. In the adult leagues and the high school league, the players are responsible for being on the field ready to start at the scheduled game time. In the youth leagues, the coaches are responsible for making sure the players are on the field ready to go at the scheduled game time.
  • Teams with the minimum number of players (four) to start an official match need to take the field when signaled to do so by the referee. Failure to comply can result in a two-minute penalty for delay of game. Teams without the minimum number of players (four) after 10 minutes past the scheduled game time might need to forfeit the match. That call will be made by MJCC staff and/or the referee after the 10 minutes.
  • If there is ever a change to a schedule MJCC staff will email team captains/primary points of contact.
  • If teams have scheduling requests please notify the MJCC by e-mailing the Sports + Recreation Lead or writing those requests in when filling out a registration form. The MJCC will always try its best to grant all scheduling requests, but it cannot guarantee all requests will be granted.